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1. Crazy fast ships - in Ships and Modules [original thread]
Originally by: illusionary beauty Edited by: illusionary beauty on 23/09/2007 20:59:38 Originally by: assassinator mkII you obiouly have no idea what your talking about Says the Drake flying Nub. Heres a screenshot for you....
- by Radioactive Babe - at 2007.09.23 21:42:00
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2. Slow Vagabond? - in Ships and Modules [original thread]
Originally by: Vitrael I struggle with the reasoning behind dropping 3b isk to make your Vagabond go that fast. You can pick fights when you want, and get away from the best laid gate camps with no problems whatsoever Alas, poor risk ...
- by Radioactive Babe - at 2007.09.17 22:00:00
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3. Nyx PvP setup! - in Ships and Modules [original thread]
Originally by: Steve Holt Originally by: Nocturnal AvengerCargo expanders to maximize the precious (Honor) [/quote Fixed ORLY? Alas, poor risk vs reward, I knew you well
- by Radioactive Babe - at 2007.09.11 20:27:00
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4. Warfare links requiring too much cap ? - in Ships and Modules [original thread]
Originally by: Anjerrai Meloanis Max Bonus (T1, or Field Command BC, Without Mindlink) 2% Base = 15% 3% Base = 22.5% With Mindlink 2% Base = 22.5% 3% Base = 33.75% Max Bonus (Fleet Command BC, Without Mindlink) 2% Base = 17.25% 3% Base =...
- by Radioactive Babe - at 2007.05.22 13:00:00
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5. Archeology and Hacking - in Ships and Modules [original thread]
There is a similar thing with high end complexes where you need some skills to go to the final levels .... I think this is to stop people parking n00b alts in them
- by Radioactive Babe - at 2007.05.22 11:02:00
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6. Amarr Ships with Minmatar Guns.... - in Ships and Modules [original thread]
Yeh, back when v v lazors were the king of the hill, not having a damage bonus on the Apoc was not such a big problem (apart from the pact that everyone used a Geddon with loads of damage mods instead). But now with damage mods stacking nerfed and...
- by Radioactive Babe - at 2007.05.22 10:46:00
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7. Sniping Rokh vs Sniping Mega - in Ships and Modules [original thread]
Originally by: Ryysa Mega. Simply, because most fights won't take advantage of the rokh. Unless you got fleet of 20 rokhs, you will be at about 150km so other ships can snipe too, and in that case the mega will outdamage it... Not to men...
- by Radioactive Babe - at 2007.05.18 09:05:00
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8. 0.0 ratting megathron - in Ships and Modules [original thread]
Angels are weakest against explosive, and explosive is their most common damage type (there are some that do different damage types) so fit explosive torps/cruise and Berserkers ... or possibly two flights of valkyries because you want to hit the ...
- by Radioactive Babe - at 2007.05.18 08:56:00
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9. Drake and shield rigs - in Ships and Modules [original thread]
Originally by: Mycroft Kencyrath I use a fully rigged Drake that has all tech2 fitting. I've popped 2 just like it thanks to the new mission changes and lag. For the amount I've made back from it, I can honestly say its fully worth it. Bei...
- by Radioactive Babe - at 2007.05.17 08:20:00
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10. What is considered good tanking these days. - in Ships and Modules [original thread]
Originally by: Perry The most important attribute for tanking nowerdays is... speed Unfortunately this is true, speed = not getting hit = dont need shield or armor tank As for an actual tank, my damnation with t2 fitting only can tank...
- by Radioactive Babe - at 2007.02.12 17:34:00
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11. The Ultimate Weapon - in Ships and Modules [original thread]
Bah, most fotm's are not as effective as nano bs's, they badly need a smack from the nerf bat (hey TomB, knock the cobwebs of that bat!!), and I can _already_ hear the minnie whineage ...... I think a cap on max speed (related to base speed) of ...
- by Radioactive Babe - at 2007.02.05 10:33:00
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12. armor tanking against angels (dominix, or typhoon) - in Ships and Modules [original thread]
I tried tanking Angel belt spawns in a megathron (tried long range and short range) and while I could do it, it was incredibly slow. I got a raven and with really crap shield and missle skills I was killing/tanking the angels with absolutely no pr...
- by Radioactive Babe - at 2007.02.05 10:07:00
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13. My Dominix, trying to do level 4s. - in Ships and Modules [original thread]
Worlds collide will make you cry... if I recall correctly there is one or two rooms that all aggro drones ... I'd suggest training for a passive tanked Drake, but if you want to do it in a domi, get T2 or faction, stick with T1 drones - T2's are...
- by Radioactive Babe - at 2007.02.04 23:48:00
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14. Sensor Damps and ECM Unfair - in Ships and Modules [original thread]
Originally by: Risien Drogonne Originally by: Audri Fisher keep the women as sex slaves tbh. I have a feeling most women can beat you up, so good luck with that one. hehehe ... pwned alas, poor risk vs reward, I knew you w...
- by Radioactive Babe - at 2006.12.11 14:10:00
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15. Regarding HAM, and Meidum Sized Ships. - in Ships and Modules [original thread]
Edited by: Radioactive Babe on 06/12/2006 15:54:11 Originally by: Sorja I can't remember using more grid to fit blasters than rails, so the logical reason for heavy assaults using more grid than heavy launchers escapes me you are ...
- by Radioactive Babe - at 2006.12.06 15:51:00
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16. Regarding HAM, and Meidum Sized Ships. - in Ships and Modules [original thread]
Originally by: Vincent Almasy will someone list the base then max fireing speed, and damage of HAMs so we can gets a dps check on them and also their speed also base ahnd max range. this way we can grade them affectively as they have 100% ...
- by Radioactive Babe - at 2006.12.06 15:39:00
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17. Regarding HAM, and Meidum Sized Ships. - in Ships and Modules [original thread]
Originally by: Imperil Edited by: Imperil on 06/12/2006 15:08:49 And of course Torpedoes is OVERPOWERED! no theyre not ...whats wrong with you alas, poor risk and reward, I knew you well
- by Radioactive Babe - at 2006.12.06 15:14:00
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18. Regarding HAM, and Meidum Sized Ships. - in Ships and Modules [original thread]
Originally by: Roxanna Kell hams aren't overpowered lol, if anything they need a boost, they got nerfed on the kali patch riiiggghhhttt ... lets put the facts into our "tell-the-truth-ometer" is member of burn eden [check] is a caldari...
- by Radioactive Babe - at 2006.12.06 15:04:00
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19. Tuxford: Remote Repairers and Gang Links - in Ships and Modules [original thread]
To be honest, its hard to make out what you are talking about ... As far as I am aware, the stealth nerf only affects remote armour repairers and not personal ones. I have not tested this yet though, maybe someone who has tested could clarify. (i...
- by Radioactive Babe - at 2006.12.06 11:10:00
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20. Tech2 Mobile Warp Bubbles -- Skill Requirements Are too High - in Ships and Modules [original thread]
The item database is incorrect on the stats for a t1 large bubble A large bubble will need a battleship hold as a minimum (dominix or apoc or something that does not need to fill up with ammo) ... Few people are going to bring an industrial to ...
- by Radioactive Babe - at 2006.12.05 23:35:00
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